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Migrating from v1

Ags was rewritten from scratch and unfortunately everything changed drastically, you will have to rewrite your projects from the ground up.

You will have to go through the new wiki either way, but I'll highlight some of the changes you will have to make.

Sticking to v1

If you wish to stick to v1 you can clone the last commit

NixOS

On NixOS simply switch the flake input to ags.url = "github:aylur/ags/v1".

Arch

On Arch you can use the v1 pkgbuild

Entry Point

Instead of a fixed ~/.config/ags/config.js entry you can name the main file anything and specify it as an arg to ags run </path/to/entry>.

If you wish to stick to having the source code in ~/.config/ags then name the entry file app.js, app.ts, app.jsx or app.tsx which ags run will use by default.

The entry point in code changed from App.config to App.start

js
App.config({ 
    windows: [
        // window instances
    ]
})
import { App } from "astal/gtk3"

App.start({
    main() {
        // any initialization code
    }
})

Instantiating widgets

It is no longer recommend to create top level instances because scripts can run in client mode and it is recommended to only execute code in either main or client callbacks.

js
const win = Widget.Window() 

App.config({
    windows: [win]
})
App.main({ 
    main() {
        new Widget.Window()
    }
})

Templating

AGS now supports and recommends the usage of JSX.

jsx
const _ = Widget.Box({ 
    vertical: true,
    children: [
        Widget.Label("hello")
    ]
})
const _ = <box vertical>
    <label label="hello" />
</box>

const _ = Widget.Box({ 
    child: var.bind().as(v => MyWidget(v))
})
const _ = <box>
    {var(v => <MyWidget v={v} />)}
</box>

const _ = Widget.Box({ 
    children: var.bind().as(v => [
        MyWidget(v)
    ])
})
const _ = <box>
    {var(v => <>
        <MyWidget v={v} />
    </>)}
</box>

Reactivity

Reactivity is still done through Binding objects and widget constructors. API of bindable objects are now defined.

jsx
const label = Variable("hello")

Label({ 
    label: label.bind().as(hello => `${hello} world`)
})
<label
    label={label(hello => `${hello} world`)}
/>

Hooks

js
Widget.Button({ 
    setup: self => {
        self.on("signal-name", handler)
        self.hook(obj, handler, "changed")
    }
})
<button
    onSignalName={handler}
    setup={self => {
        self.hook(subscribable, handler)
        self.hook(connectable, "signal-name", handler)
    }}
/>

NOTE

.keybind and .poll hooks have been removed. Polling should be done in Variable. Keybinds can be done in an onKeyPressEvent signal handler

Widgets

Some widgets are no longer builtin, you'll have to make a subclass.

jsx
const cb = Widget.ColorButton() 
const ColorButton = astalify(Gtk.ColorButton) 
const cb = <ColorButton />

Variable

Instead of passing a config object as the second argument Variable now has .poll(), .watch() and .observe().

ts
// creating
const v = Variable("0", { 
    poll: [1000, "command"],
})
const v = Variable("initial") 
    .poll(1000, "command")

// binding
const b1: Binding<number, any, any> = v1.bind().as(Number) 
const b2: Binding<number> = v2(Number) 

// get and set
v.getValue() 
v.value
v.setValue("value")
v.value = "value"
v.get() 
v.set("value")

// watching for changes
v.connect('changed', ({ value }) => { 
    console.log(value)
})
v.subscribe(value => { 
    console.log(value)
})

Variable composition is also a lot more flexible.

Globals

App, Service, Utils, Widget, Variable are no longer globally available

js
import { Widget, App } from "astal/gtk3"
import * as fileUtils from "astal/file"
import * as procUtils from "astal/process"
import * as timeUtils from "astal/time"
import Variable from "astal/variable"

Services

These are no longer called Service. There is no longer a distinction between a Service and GObject.Object and there are no longer builtin Services.

These are now simply external libraries that will have to be installed next to AGS. They are now implemented in Vala or C which makes it possible to also use them outside of AGS, which is the reason for the existence of Astal and AGSv2.

They work very similarly however.

js
// importing
const battery = await Service.import("battery") 
import Battery from "gi://AstalBattery"
const battery = Battery.get_default()

// binding
const b = battery.bind("percentage").as() 
import { bind } from "astal"
const b = bind(battery, "percentage").as()

Creating custom "Services" now simply means creating a GObject.Objectsubclass.

ts
class MyService extends Service { 
    static {
        Service.register(this, {
            'my-signal': ['float'],
        }, {
            'my-value': ['float', 'rw'],
        });
    }

    get my_value(): number
    set my_value(v: number)
}
import { GObject, register, signal, property } from "astal/gobject"

@register()
class MyService extends GObject.Object {
    @property(Number) declare myValue: number
    @signal(Number) declare mySignal: (n: number): void
}

Utils

File, Process and Time utility functions are available from their own module

js
Utils.exec("command") 
Utils.readFile("file")
Utils.timeout(1000, callback)
import { exec, readFile, timeout } from "astal"
exec("command")
readFile("file")
timeout(1000, callback)

Icon lookup is available from Astal.

js
Utils.lookUpIcon("icon-name") 
import { Astal } from "astal/gtk3"
Astal.Icon.lookup_icon("icon-name")

Authenticating have been moved to AstalAuth

Fetch has not been ported, you can use wget or curl with an exec or use libsoup. You could also copy paste the source code of Utils.fetch into your own project.

Sending notifications will be available in AstalNotifd. Until then see #26.

CLI

To make windows toggleable through cli you will have to now pass the App instance to Window instances instead of passing a an array of windows to App.config.

js
App.config({ 
    windows: [
        Widget.Window({ name: "window-name" })
    ]
})
App.start({ 
    main() {
        <window name="window-name" application={App}></window>
    }
})

ags --run-js have been retired in favor of requests.

ts
globalThis.myfunction = () => { 
    print("hello")
}
App.start({ 
    requestHandler(request: string, res: (response: any) => void) {
        if (request == "myfunction") {
            res("hello")
        }
        res("unknown command")
    },
})
sh
ags -r "myfunction()"
ags request myfunction

Instance name is now defined in code instead of cli of first launch

js
App.start({
    instanceName: "name"
})
sh
ags -i name
ags -t window-name -i name
ags run
ags toggle window-name -i name